Day: 19 April 2020

January 20, Jean-Francois Chardon, producer of the sim racing game RaceRoom at Sector3 Studios, conducted a seminar about physics engines and the simulator game industry. Jean-Francois told us that racing simulators have several underlying engines, both for handling physics and graphics. It was especially interesting to see what type of data the physics engine of RaceRoom needed. Long lists [...]
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